Part 1: Noble Team
You begin this level with a 600 ammo assault rifle and a 70 ammo magnum. You are riding in a falcon with Carter and Jun and land on top of a hill to investigate a distress beacon below. This distress beacon is fake, created by covenant forces as a trap. If you sprint down the hill, you will find an invisible Elite spec ops escaping the scene, most likely the one who created the trap. It will not attack you even if shot at, and will disappear after crossing the bridge. If you kill this Elite, it will drop a data pad which contains information about covenant glassing.
After reaching the distress beacon and possibly killing the Elite spec ops, move forward down the path to the right. Follow the path through a building, where you will come to another building with three farmers. Jorge will talk to these farmers, and they will warn you of “something in the fields.” Continue following the path to the right, where you will eventually come to a farming building with covenant outside. This area is the “Outlook” firefight mission. You will find a Skirmisher major with a needle rifle on top of the building to the left. As soon as it sees you, the Skirmisher calls for backup. This triggers seven normal Grunts, one Grunt ultra, and three Skirmisher minors with needlers to move in and attack. The three Skirmisher minors run into the basement underneath you, but the Grunts and the lookout cci 350 primes stay outside. Kill the Skirmisher major and the Grunts through the window with your magnum while using the wall next to the windows as cover. Next, move down the stairs into the basement to finish off the Skirmishers. As soon as you exit the building, two banshees will attack Jun’s falcon, but they do not pose a threat to you. Swap your assault rifle for one of the Grunt’s plasma pistols before leaving.
Move forward into the farm and out the gates, where you will find a Grunt minor and a Grunt ultra whom you should kill with magnum headshots. Once you reach the bridge, a phantom will drop six normal Grunts, one Grunt ultra, and three Skirmisher majors in the rocks on the other side of the bridge. Wait for the phantom to leave, then cross the bridge and use one of the large rocks as cover. Kill all of the enemies with magnum headshots, moving up to new rocks as cover if necessary.
Once you kill these enemies and cross the river, you will find four Grunts, and Elite major, three Elite ultras, and an Elite general with a concussion rifle. First kill the Grunts with your magnum by using the large rock in front of the tree as cover. Then, move backwards and into the building to your left. This building will provide you good cover from the Elites. While most of the Elites are focusing on the other Spartans, walk out of the building and remove one of the Elite’s shields with an overcharged plasma pistol shot. Quickly kill them with a magnum headshot before their allies injure you, then immediately step back into the building to avoid enemy fire. Repeat this tactic to kill all of the Elites, including the general. After killing the last Elite, grab a fresh plasma pistol from one of the Grunts bodies, move forward towards the small cliff to your left, and jump down to enter the next rally point.
Part 2: Rebels don’t leave plasma burns
At the bottom of the cliff, you will find a truck and health kit. Restock on health if necessary. If you enter the truck, carter will ride in the passenger’s seat and Jorge will ride on the back. Because Jorge carries a turret, this provides the truck with the equivalent firepower of a standard warthog. However, there is an achievement for completing this level without entering any vehicles, so utilize sprint instead if you do not have this achievement yet.
Partway down the path, you will find two Skirmisher majors, one with a needle rifle. Whether you are in a truck or on foot, kill these Skirmishers and swap your magnum for the needle rifle. The path will then take you across a small bridge to a fork in the road. The right path will lead you into a small settlement filled with covenant. However, clearing this settlement is not part of your objective, so I suggest taking the left path to bypass it.
If you take the right path: You will almost immediately come to a courtyard surrounded by buildings where you will find four Grunts and an Elite minor. Move into the building too your left and kill the Grunts, then the Elite. Exit through the large garage door in the middle of the building. If you have the truck, you can drive right by this fight without killing the enemies. Inside the buildings, you will find an assault rifle, a 16 ammo magnum, a grenade, and two health kits.
Both of the paths combine at a large open area with a covenant antenna off to the left. If you came here quickly, you will find two Skirmishers, one with a needle rifle. Kill them both and add the needle rifle ammo to your needle rifle. Continue down the path, where you will come to a river. Depending on how quickly you got here, you will find a variety of enemies. There are usually at least five Grunts in the river, but there can also be more Grunts, Skirmishers, and even a spirit. Use the rocks on your side of the river as cover to kill all of the light infantry you can see with needle rifle headshots. Cross the river to the buildings on the other side. Here you will find three or four more Grunts and an Elite major. Kill the Grunts first, then the Elite, which triggers a distress signal from Corporal Travis. He and a group of marines are attempting to defend themselves from covenant in another settlement, so Carter instructs you to rescue them.